I'll keep this short so we can jump straight into this update. Firstly, thanks for the bugs and suggestions that you've all been posting, i'm trying my best to fix them in a timely manner. I'll try to post an announcement sometime this week with my plans to revive Katagon along with some of the stuff we're working on behind the scenes, stay tuned!
At last, Daily Tasks are now complete! I can say with confidence that we've got one of the best Daily Task system in the RSPS scene. Here's how it works:
All tasks along with the global challenge get reset at 00:00 Server time. After reset, players will lose all progress on their current tasks unless they've already completed it and have been rewarded. In addition, the reward for the global challenge will be given during this time.
Every 24 hours, players will receive a certain number of tasks to complete. Players can receive up to 6 challenges depending on their donator status. However, normal players can only be assigned two tasks per day.
Every 24 hours, players have the ability to compete in the global challenge. This is a task that requires players to do a specific action, without any amount or limit being stated. The player who's completed the assignment more than anybody else will be declared the winner once reset time comes around.
For example, let's say the global challenge is "Chop Magic Logs". The player who chops the most magic logs by the server reset time will be declared the winner.
Information regarding the global challenge is located in the bottom-left corner of the Daily Task interface.
Re-rolling & Extending Tasks
Rerolling a task assigns the player a brand new task. This costs 7500k and each task can only be rerolled once per 24 hours.
Extending tasks increases the workload and also the rewards. This costs 15m coins and each task can only be extended once per 24 hours.
Mystery Box: Players will receive 1 mystery box for every daily challenge they complete.
Coins: Players will receive 10m coins for every daily challenge they complete.
Daily Points: Players will receive 1 DP for every daily challenge they complete. These can be spent by trading the Daily Manager in the edgeville bank.
XP: Players will receive experience in the skill that corresponds with their task. The amount of exp is dependent on the players level in the skill and is not specific to the task itself.
Experience in the corresponding skill
5 Daily Points
With the defensive warrior we'd like to introduce some new items to Katagon, the Abyssal Dagger, Abyssal Bludgeon and the Dragon Warhammer! Now you must be wondering how you can fight this formidable foe. Here's all the information you need in order to try your chances at receiving these new items:
The Defensive Warrior will spawn every 3 hours somewhere in the wilderness
The Defensive Warrior does not deal much damage to his opponents, he relies on his defense along with his 12,000 hit points
As opposed to the Wildy Wyrm, only ONE player will receive loot once the Defensive Warrior is defeated.
Notable loot from the defensive warrior:
Abyssal vine whip
Dexterous prayer scroll
Arcane prayer scroll
100K Blood money
The following items have been added to the Donator Store:
Demonic gorillas now drop Ballista pieces!
Javelins are now equipped as ammunition
Abyssal demons now drop Abyssal daggers
Fixed a clue that requires you to search the boxes in Lumbridge
The top floor of the Camelot castle is now accessible
Ring of recoils now get removed when adding to a Ring of suffering
Players can no longer use the stairs in Ardougne to no-clip onto the next height level
The pest control gates have been removed
The gates outside the King black dragon lair have been removed
Firemaking tasks now progress when using a bonfire]
Lowered the amount required from 300 to 100 for the Barbarian courses diary task
Lowered the amount required from 1500 to 750 for the total courses diary task
Lowered the amount required from 5000 to 2000 for the Light magic logs diary task
Buffed the stats of the Infernal max cape
Lowered the price of Dragon darts in the Blood money store
Added Dragon javelins to the Blood money store
Crystal key pieces are now noted when received from the Evil tree
Ironmen players can now purchase items from the slayer store
You will receive a message when logging in while the well is active
Daily diversions now get announced in Discord when spawned
The well bonus will now save when the server restarts
Hello and welcome to everyone who couldn't be bothered calculating everything by yourselves!
This guide will tell you exactly how much of everything you need to level yourself up to 99 herblore in the fastest way. I will be assuming that you will be doing this on a weekend, when double xp is active, and have a good budget for this guide, otherwise you will need to do double everything written here. Let's begin, shall we?
First off, we want to find the herblore store, which is in the store building north-west of the bank.
After clicking on the NPC, select the "Herblore store" option in order to start buying your first herbs and secondaries.
Secondaries are the resources you use to complete the herb potion.
(You can only mix the herb with water first, not the other way 'round, which is why theyre called "secondaries")
Now that we have that out of the way, let's discuss what gives you herblore exp.
You get exp from making potions. Usually, the higher the level requirement needed to craft that potion, the more exp you get.
You also get exp from cleaning herbs, but it is much less than from actually completing the potions.
The herb tier (going from lowest level to highest level) goes like this: Guam -> Marrentill -> Tarromin -> Harralander -> Ranarr -> Toadflax -> Irit -> Avantoe -> Kwuarm -> Snapdragon -> Cadantine -> Lantadyme -> Dwarf weed -> Torstol -> Felkstalk
From now on, this guide will be seperated into the different gamemodes, and what the most efficient way that I've found for each
gamemode to get to level 99 is. __________________________________________________________________________________________________________ Novice
The Novice mode is very easy to level up. It's so easy that you can skip through many potions just by cleaning herbs.
After all, the mode sports a x55 exp rate for Skilling.
Level 1 to 22 - Clean 28 Grimy guam.
Cost: 6 076 GP.
Level 22 to 35 - Clean 28 Grimy harralander.
Cost: 12 572 GP.
Level 35 to 42 - Clean 28 Grimy toadflax.
Cost: 141 904 GP.
Level 42 to 49 - Clean 56 Grimy irit.
Cost: 155 008 GP.
Level 49 to 54 - Clean 56 Grimy avantoe.
Cost: 285 880 GP.
Level 54 to 59 - Clean 84 Grimy kwuarm.
Cost: 300 384 GP.
Level 59 to 68 - Combine 28 Clean kwuarm with vials of water, then, combine the kwuarm potions with limpwurt root to make Super Strength potions.
Cost: 29 708 GP.
Level 68 to 74 - Clean 28 Grimy lantadyme, then combine them with vials of water, then, combine the lantadyme potions with dragon scale dust to make Anti-fire potions.
Cost: 260 540 GP.
Level 74 to 78 - Clean 28 Grimy dwarf weed, then combine them with vials of water, then, combine the dwarf weed potions with wines of zamorak to make Ranging potions.
Cost: 242 844 GP.
Level 78 to 81 - Clean 28 Grimy lantadyme, then combine them with vials of water, then, combine the lantadyme potions with potato cactus to make Magic potions.
Cost: 310 912 GP.
Level 81 to